Projectile motion is a special case of two-dimensional motion in which an object is launched with an initial velocity v₀ at an angle θ to the horizontal, under the sole influence of gravity.
It decomposes into two independent motions: uniform rectilinear motion (URM) along the horizontal axis and uniformly accelerated rectilinear motion (UARM) along the vertical axis, with acceleration g = 9.81 m/s² directed downward.
The maximum range from ground level (h₀ = 0) is achieved with a launch angle of 45°, where kinetic energy is equally distributed between horizontal and vertical components.
When the initial height h₀ > 0, the flight time is found by solving the quadratic equation that results from setting y(t) = 0, taking the positive root.
This idealized model neglects air resistance. For real projectiles at high speeds, numerical integration with drag forces is required.