Input parameters
Object mass
Height above reference level
System gravitational acceleration
Free-fall simulation
g = 9.807 m/s²Results
196.1 J
0 J
196.1 J
14
m/s1.428
s5
mMomentum at impact
28.01 kg·m/s
Average power
137.3 W
Object mass
Height above reference level
System gravitational acceleration
196.1 J
0 J
196.1 J
14
m/s1.428
s5
mMomentum at impact
28.01 kg·m/s
Average power
137.3 W
Gravitational potential energy depends on mass (kg), gravitational acceleration (m/s²), and height (m) above a chosen reference level. The reference level is arbitrary — only differences in have physical meaning.
Kinetic energy scales with the square of velocity — doubling speed quadruples . It is always non-negative and equals zero only when the object is at rest.
In ideal free fall (no drag), total mechanical energy is conserved throughout the fall. Every joule lost by is gained by .
Linear momentum (kg·m/s) measures the quantity of motion. In free fall from rest, grows linearly with time while grows quadratically — they are related by .
This simulator calculates gravitational potential energy () and kinetic energy () applying the principle of conservation of mechanical energy. In free fall from rest, the object starts with 100% potential energy and arrives at the ground with 100% kinetic energy.
The height where both energies are equal is always , regardless of mass or gravity.
A 2 kg object dropped from 10 m on Earth ():
On the Moon (), the same object would take 3.51 s to fall and hit at only 5.69 m/s — same , but much slower impact.