Kinetic and Potential Energy Calculator & Simulator
Calculate Ec, Ep and total mechanical energy with real-time free-fall simulation.
Input parameters
m
Object mass
2
kg
1.000e-41.000e+6
h
Height above reference level
10
m
01000
g
System gravitational acceleration
9.80665
m/s²
0.011000
Ideal model without air friction.
Free-fall simulation
g = 9.807 m/s²
Ep / Ec distributionEp 100% / Ec 0%
Results
Potential energy (Ep)
196.13 J
Kinetic energy (Ec)
0 J
Total mechanical energy (Em)
196.13 J
Impact velocity
14
m/s
Fall time
1.428
s
Height where Ep = Ec
5
m
Linear momentum
28.01 kg·m/s
Average power
137.3 W
Fundamentals & Explanation
Potential Energy
Ep=mgh
Gravitational potential energy depends on mass m (kg), gravitational acceleration g (m/s²), and height h (m) above a chosen reference level. The reference level is arbitrary — only differences in Ep have physical meaning.
Kinetic Energy
Ec=21mv2
Kinetic energy scales with the square of velocity — doubling speed quadruples Ec. It is always non-negative and equals zero only when the object is at rest.
Conservation of Energy
Em=Ep+Ec=constant
vimpact=2gh0,T=g2h0
In ideal free fall (no drag), total mechanical energy Em is conserved throughout the fall. Every joule lost by Ep is gained by Ec.
Linear Momentum
p=mv
Linear momentum p (kg·m/s) measures the quantity of motion. In free fall from rest, p grows linearly with time while Ec grows quadratically — they are related by Ec=p2/(2m).
Physical interpretation
This simulator calculates gravitational potential energy (Ep=mgh) and kinetic energy (Ec=21mv2) applying the principle of conservation of mechanical energy. In free fall from rest, the object starts with 100% potential energy and arrives at the ground with 100% kinetic energy.
The height where both energies are equal is always h=h0/2, regardless of mass or gravity.
Worked example
A 2 kg object dropped from 10 m on Earth (g=9.807m/s2):
Ep=2×9.807×10=196.1J
vimpact=2×9.807×10≈14.00m/s
T=2×10/9.807≈1.428s
pimpact=2×14.00=28.01kg⋅m/s
On the Moon (g=1.62m/s2), the same object would take 3.51 s to fall and hit at only 5.69 m/s — same Ep, but much slower impact.
Model limitations
Air resistance is not modeled. Real terminal velocity limits how fast objects actually fall.
Uniform gravity is assumed. For heights above ~10 km, g decreases with altitude.
Classical mechanics only. At speeds above ~10% of the speed of light, relativistic corrections become significant.
Point mass. Rotation and deformation of the object are ignored.